Together, the new technologies will enable OctaneRender to run on non-CUDA GPUs – including, for the first time AMD and Intel chips – or even on headless machines with no GPU at all. We’ve already reported on Otoy’s CUDA cross-compiler, which the company unveiled last month – to which Otoy is now also adding fallback support for CPU rendering. Pricing starts at $9.99/month for 1,200 GPU minutes of render time.įurther off in 2016, OctaneRender 3.1 will include a number of interesting new technologies. The service will include high-speed storage, file versioning, live delta synching to OctaneRender and its plugins, HTML5 cloud desktop access, and Dropbox and Google Drive integration. ORC will enable users to pause and resume rendering of Octane film buffers (OXR files), making it possible for cloud-based renders to be resumed and completed locally. Released the same day, and “seamlessly integrated” into the software, is OctaneRender Cloud (ORC), a new on-demand cloud-rendering service that will enable user to harness from 20 to 2,000 GPUs. OctaneRender Cloud: new cloud-based render service, also due 15 May You can read a fuller list in our original story on OctaneRender 3. New features include support for volumetrics, including the OpenVDB file format Open Shader Language and deep pixel rendering. The announcements were made at Nvidia’s GTC 2016 conference.įirst, and most straightforwardly, Otoy announced that the “highly anticipated” OctaneRender 3.0 – that is, it was announced at GTC last year, and still hasn’t shipped – will be released on 15 May.
Otoy has unveiled its product roadmap for the next two years, spanning the entire 3.x series of releases for OctaneRender, its GPU-based production renderer, and culminating in a 4.0 release some time in 2017.Īlong the way, the company plans to roll out CPU support, an entire new plugin ecosystem, new cloud-based rendering and subscription-based services – and even an entire new compositing package, OctaneImager. Updated 20 March 2018: For a more current product roadmap, see our new stories on OctaneRender 4.0 and the OctaneRender 20 release cycles.
Otoy has also announced its product roadmap for the 3.x and 4.0 releases, plus new compositing app OctaneImager.
If you have questions on how to get started with the render farm, price and configuration of the servers and about the CPU or GPU render in general - contact us, our support officers will gladly help you.An image rendered in OctaneRender 3.0, the next update to the GPU-based renderer.
The plugin developed by us automatically assembles the scene and allows you to send jobs from the software to our farm by one click. You can start rendering your projects on AnimaRender farm directly from 3ds Max, using our application. If you can’t find the required software on the list, contact us to discuss the possibility of installation.įor CPU rendering in 3ds Max, we offer Threadripper/Dual Xeon 64-256 Gb RAM servers for rendering projects of any complexity in the shortest possible time.įor GPU render in 3ds Max (Octane, Redshift, etc.) AnimaRender offers servers with RTX 2080Ti and GTX 1080Ti graphics cards for the fastest rendering of your projects. We support almost all popular CPU and GPU renderers and plugins for 3ds Max: 3ds Max Corona, 3ds Max VRay, 3ds Max Arnold, 3ds Max Redshift, 3ds Max Octane.